Or if it's small enough, attach it to a post here on MacRumors. This tool uses JavaScript and much of it will not work correctly without it enabled. Does anybody have similar issues? I saw the server is answering via WireShark but don't receive it in my application. CocoaAsyncSocket is Carthage compatible. Does it have a runloop, or does it exit shortly thereafter? Full delegate support Errors, connections, read completions, write completions, progress, and disconnections all result in a call to your delegate method.
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My colleagues tested with iPad Mini iOS This is why I asked about a runloop that comes after the send.
You haven't yet posted enough surrounding code to diagnose anything. You'll have to change some of your code, but the overall design is similar enough it shouldn't be a big obstacle. Zip up the complete project, with refactored code and one-button GUI, and put it on pastebin or some other location.
Gcdasyncudpsocket send data who plays
App About Guides Blog. After GCDAsyncSocket disconnects, I try to connect to the server again, establishing the connection then succeeds after around 25 gcdasyncudpsockst. My first guess is you're doing it wrong, but without seeing actual declarations, it's just a guess. Glad you got it working.
I have checked Code:. Everywhere Threads This forum This thread. Thread starter intox Start date Dec 18, I send and received data just fine. For a better experience, please enable JavaScript in your browser before proceeding.
Search Everywhere Threads This forum This thread. This helped me, Thanks!. Queueing, buffering, waiting and checking errno - all handled for you automatically. Im trying to translate a php script to work natively with our cocoa application. Email Required, but never shown. A timer then fires gcdasynchdpsocket a small string via UDP to the server each 0. You can also include it into your project by adding the source files directly, but gcdasyncudspocket should probably be using a dependency manager to keep up to date.
CocoaAsyncSocket not working
For example if the timer fires each 0. Added forgotten code line. For the benefit of future readers who find this thread, and for my own curiosity, could you describe what turned out to be the problem, and how you solved it.
Aug 9, 8, 4, Coruscant antipodal seas. But probably keeping the adapter active costs sufficient battery power to legitimate such a design choice. For those new ish to networking, it's recommended you read the wiki.

Install using CocoaPods by adding this line to your Podfile:. You haven't sent connectToHost: Full delegate support Errors, connections, read completions, write completions, progress, and disconnections all result in a call to your delegate method. How do we handle problem users?
CocoaAsyncSocket not working | MacRumors Forums
Cras justo odio Dapibus ac facilisis in Morbi leo risus Porta ac consectetur ac Vestibulum at eros. One probably could keep the network adapter of the iDevice in the active state by opening and connecting two sockets on the device itself and regularly sending itself packets.
SS date time python - Flask: If you want to view the packet on the iOS device, you can tether your iOS device to a Mac and mount the wifi adapter using shell command rvictl. If you get it working, gcdasynccudpsocket you can create another app with more features later. Thanks for the post, I did call the connect, just forgot to add it to the code, after some help from iphonedev I gcdaasyncudpsocket to get it working:
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